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Stop losing game revenue and players to cyber attacks (VB Live)

Cyberattacks cost companies over $1 million per day and the video game industry is being targeted more than ever. Join this VB Live event, where digital security experts will offer insight on how to proactively secure your environment, and protect against the increasing number of hacks, DDoS attacks, and more. Don’t miss out! Register here for […]


Cyberattacks cost companies over $1 million per day and the video game industry is being targeted more than ever. Join this VB Live event, where digital security experts will offer insight on how to proactively secure your environment, and protect against the increasing number of hacks, DDoS attacks, and more.

Don’t miss out! Register here for free.


There are more than 1.8 billion video game players worldwide, the global worth of the industry has grown to about $100 billion, and the cyber criminals are sitting up and taking notice. They’re doing a hell of a job, too. Video game publishers lose up to 40 percent of their in-game revenue and microtransactions to fraudsters each year.

But whenever an attack succeeds, your game is impacted by more than financial and operational loss; reputation loss is bigger, and the damage is arguably even more wide-spread, in an intensely competitive industry with hundreds of other options for a player to choose to spend their money on. For example, when it was revealed that Steam Stealer malware was compromising 77,000 accounts a month, more than 20,000 players turned and walked away, and the loss of in-game revenue was massive.

Hackers have years of experience attacking other industries, and the experience, tools, and techniques are directly applicable to breaking into games.

The gaming industry is relatively new to the cybersecurity game (pardon the pun) and lacks the precautions, rules, regulations, and standards that other sectors such as finance and health are applying.

And even though the threat has been rising exponentially over the past few years, most video game publishers are still stuck in the bad old days, relying on users to report suspicious activity, or weighing potential threats based on outdated fraud behavior profiles. Too many publishers also rely on old-fashioned login precautions like multifactor authentication, device reputation, and IP and geolocation to keep fingers out of their data, or think that the solutions the credit card processors have in place are enough.

In other words, too many publishers rely on a reactive, compliance-first security model that leaves them vulnerable.

To combat fraud, developers need to follow the lead of online retailers and banks, and adopt a proactive risk mitigation strategy. They need to secure their games right out of the gate — and stay dedicated to keeping those cyber criminals out of the game for the long term with ongoing security patches, multi-factor and risk-based authentication, fraud detection, user data protection and more.

To learn more about how to protect your game, your players, and your reputation from increasingly greedy cyber criminals looking for a quick payout from a vulnerable game, don’t miss this VB Live event!


Register for free now.


You’ll learn about:

  • How to prevent data breaches, SQL injections, cross-site scripting, remote file inclusion, and other cyberattacks.
  • Integrating cloud and on-premises solutions
  • How to handle larger, Internet-scale attacks
  • Preventing the reputation hit that hacked accounts or downed sites bring

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Speakers:

  • Ryan Safarian, VP Engineering, JumpRamp Games
  • Arash S.Haghighi, Manager of Infrastructure, Smilegate West
  • Stewart Rogers, Analyst-at-Large, VentureBeat
  • Rachael Brownell, Moderator, VentureBeat

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